Sony Playstation Cheats, Reviews and Specification
Sony Playstation Specification:
PSX Main CPU :
MIPS RISC R3000A @ 33.8688 MHz rated at 33 Million Images Per Second
A Graphics Processing Unit or GPU featuring:
Over 500,000 10x10 pixel flat shaded polygons per second. Graphical effects such as Flat or goraud shading , texture mapping, variable transparency rates and 4, 8 or 16 bit texture mapping. A resolution capacity of 256 x 224 to 640 x 480 pixels. And 15 bit range of 32 thousand colours or 24 bit range of over 16 million colours in any resolution.
A Geometry Transform Engine or GTE with a processing speed of over 1.1 million polygons perspective transformed per second and capable of graphical effects such as hardware clipping, light sourcing, fogging, key framing, interpolation, vector calculations including rotation, translation and perspective transforms.
A Sound Processing Unit or SPU with 24 channels, ADPCM encoding with samples stored in SPU RAM.
A sample rate of up to 44.1 Kilohertz and audio effects such as hardware digital reverb, echo, delay, ADSR and CD audio playback.
A Movie Decompression Engine or M-DEC with a specification of 9000 16 x 16 or 24 x 16 macro blocks per second with a processor rated at 80 Million Images Per Second.
A dedicated motion JM-PEG decompression engine with a resolution of 320 x 240 at 30 frames per second, 640 x 240 at 15 frames per second or 640 x 480 at 7.5 frames per second at full screen in 16 or 24 bit colour.
System Main DRAM: 2 megabytes. Video VRAM: 1 omega bytes.
Sound RAM: 512 Kilo bytes. System ROM: 512 kilo bytes.
CD buffer: 256 Kilobytes Instruction cache: 4 kilobytes.
Data cache: 1 kilobyte.
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